| Figma |
★☆☆☆☆ (Easiest) |
UI/UX design, prototyping, design systems, dev handoff, collaboration |
Every indie studio, every mobile/game UI team, every publisher (EA, Ubisoft, Riot, Supercell, etc.) |
• UI/UX Designer (games & apps) • Front-end designer roles • Almost every junior game designer job now asks for Figma prototypes • Freelance rate: AUD $60–$120/hr straight out of short training |
| Blender |
★★☆☆☆ (Very approachable) |
3D modeling, texturing, UVs, rigging, animation, rendering, game-export pipeline |
Indie studios, mobile games, Roblox/Rec Room creators, mid-size studios, advertising, arch-viz |
• 3D Game Artist (indie & mid-tier) • Environment/Prop Artist • Huge demand in Australia (especially Melbourne/Sydney studios) because it’s free → studios love it • Blender skills transfer ~70–80% to Maya later |
| Unity |
★★★☆☆ (Moderate) |
Game prototyping, C# programming, level assembly, lighting, UI integration, mobile/PC builds, publishing |
60%+ of all mobile games, most indie PC games, XR/AR projects, enterprise training sims |
• Unity Developer (by far the #1 junior role in Australia & globally) • Gameplay Programmer • Technical Artist • Average junior salary in AU: AUD $70k–$95k within 6–12 months |
| Maya |
★★★★☆ (Steepest) |
Professional rigging, animation, high-end modeling, dynamics, studio pipelines |
AAA studios (EA, Ubisoft, Activision, Wētā FX, Animal Logic, ILM, etc.), film VFX |
• Character Artist / Rigger / Animator in AAA • Only needed if you specifically want to work at the big studios in Sydney, Melbourne, or overseas • Highest long-term earning ceiling, but longest ramp-up time |